Archive for December, 2009
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Tip 222: Do it sketch style
Dec 30 2009
Add sketch-styled elements to your prototype. In the Assets panel, click Styles, and then click SketchStyles.
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Tip 221: Fluid Layout
Dec 28 2009
To smooth animation of layout properties, select Fluid Layout before making changes to those properties.
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Tip 220: The "tween" years
Dec 24 2009
"In Expression Design, blend two paths together to automatically create a series of new paths based on interpolating the position and attributes of each path. The resulting ""tween"" paths are grouped together, and the original source paths are preserved."
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Tip 219: I know I defined that style!
Dec 22 2009
Now you can see which style properties are actually being applied to an element and which are being overridden. When you click the Summary button in the CSS Properties panel, the panel lists every property that is affects a selected element in Design view. If you have multiple properties defined for an element, an overridden [...]
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Tip 218: Serious developer tools
Dec 20 2009
You can perform sophisticated find and replace operations by using regular expressions. For more information, see Regular expressions for finding text.
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Tip 217: Create a design document from a SketchFlow prototype
Dec 18 2009
You can quickly create a design document from a SketchFlow prototype in Expression Blend 3 by clicking Export to Microsoft Word on the File menu.
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Tip 216: Transform again and again
Dec 16 2009
After you apply a transformation to an object in Expression Design, you can reapply the same transformation to other objects using the Repeat Last Transform command (CTRL+D).
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Tip 215: Frame it!
Dec 12 2009
You can quickly navigate through the frames of a SketchFlow animation in Expression Blend 3 by using the left and right arrows while working in the SketchFlow Animation panel.
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Tip 214: Select an object
Dec 10 2009
Select an object by double-clicking the assigned part in the Parts panel.
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Tip 213: The clone wars
Dec 8 2009
In Expression Design, create a master path, and then use the Clone Path command to create cloned paths based on the master path. Give your cloned paths unique fills, strokes, effects, and transformations, all while still being able to change the shape of the clones using just the original master path.
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